Writing About Your Interests - Channeling Otaku for University Papers.

Image from Gelbooru
So, I’m a university student, I’m one test away from finishing my second year, studying Philosophy and Sociology/Anthropology. And one of the bennies when you get a too-open assignment, is to write about shit you care about. I wrote an assignment on Holism in analyzing RPGs (Role-playing games; Table-top).
This is actually not the first time I’ve done something like this. The first time we were asked to write a major assignment (around 20-30 pages) was in the fifth grade, and I wrote about Dungeons and Dragons. I hunted down the articles in Hebrew written about it, publications translated on satanism, psychology, how the game was brought into Israel, etc. This was back when “Mitzuv” the company that brought D&D to Israel existed, and TSR too, so I just had my mom go to their offices and photocopy that stuff for me.
I might actually still have this assignment somewhere, perhaps even on a computer (though if I do, it’s in Hebrew).
Now, I had a course in Philosophy about Holism, we’ve discussed the topic mainly through the lens of the Philosophy of Science and the Philosophy of Language, and a broad-picture was painted. We were told (we were told on the first lesson, so it didn’t come as a surprise) to write an assignment regarding Holism, anything we wanted.
And then came the time to write the assignment, and I wasn’t sure what to write about, so I turned to my interests, things I didn’t need to do major reading about in order to crank out a roughly 7 page assignment, because being the procrastinator that I am, there was no time.
I recalled the arrow diagram of The Big Model in RPGs (a theoretic model to analyze interaction during game-play), and how all the levels had to be taken into account, especially in light of “The Lumpley Principle
(“System (including but not limited to ‘the rules’) is defined as the means by which the group agrees to imagined events during play.”)
and I set down to write.
Note, this assignment is obviously not without flaws, but I had constraints of time and space to begin with, and the paper had to be tailored to a specific audience. Roleplaying games may have needed a better explanation and breakdown, The Big Model deserves its own section, and of course, describing the roleplaying theory scene while giving everyone it credit too. But that was unfeasible. So things were simplified, and I’m sure some things were butchered.
The point is this: Use what you already know and care for when you can. Beat dealing with stuff you are either not passionate about (I quite like Philosophy, thank you), or need to read up on when you can avoid it (yes, I guess I am a bad proto-academic).
P.S. I know this is greek to most of you, “The Big Model”, “The Lumpley Principle”, etc. I touch on it in the paper you can read, and well, this is a blog about what I care for. And this is something I care for. So there you go.
If you want to read the omitted paragraph, the somewhat re-typed sentences, and get the link to the actual article (you know you're curious!), please visit the post on my blog. The actual post's content is 99% here. The omitted things are more necessary to those who deal with academia and/or are RPG theory buffs.
EDIT: The other side of this is _employment_ Find what you like, and become good enough at it to do it for a living. Just like a certain Danny Choo ;-)










Completely agree - assignments where I can channel otaku are wonderful. ^^
I had to study two pieces of somewhat-related artwork for my first year. I chose a local sumi-e ink painting exhibition and Princess Mononoke. Had to rewatch the latter several times, but I definitely didn't mind.
Then for Sound Editing, we had to choose a scene from any movie/show and redo the sound from the ground up. I did a fight scene from Final Fantasy Advent Children. xP
Of course, there's also Japanese class. No need to elaborate there.
I would say the best is when you choose a course that coincides with your interests entirely. Had a load of East-Asian courses this year, so we'll see how that goes.
So much easier than writing about something we don't care for.
BTW, writing about something we /hate/ might also be easy, if unpleasant: It's the strong emotions that make us care for something that matter.
And I love Princess Mononoke, watched it first when it showed at the only cinema in Israel that had it. Got the DVD as soon it came out. Watched it too many times to count :)
Whenever you have to write an assignment about whatever you pick you better pick something you know well. Personally I have never had the chance to write anything otaku like because back when I could pick that freely I didn't even know what anime was. If I had known then I wouldn't have cared about it when I was at that age.
I did pick topics I know well. I picked topics like dinosaurs, railroads, animals of Australia... stuff like that. I wasn't an expert on those topics back then, but I knew more than the teacher, which were good enough ^^
When I encountered the otaku world my assignments had changed to "code an application, which can solve this task" or "design a circuit which can do this". It's kind of hard to add otaku stuff to assignments like that.
I used to be a big dinosaur buff. In the second grade's graduation ceremony, a friend and I made a ten minute presentation on dinosaurs :)
still remembered myself doing how a local store i get my figures operates for my project last year ^^;
That's a fun thing to do, writing what's your interests~
The hard thing's probably when you're trying to make it storylike ^^;
Heh, depending on your interests...
You can write a story /about/ anything, mostly. But writing an academic paper story-like might be... problematic :D