Exclusive 3d printed figure for Tsunacon 2012

Posted by Kaetemi [www] 

Like I did last year, I've made an exclusive 3d printed figure for the 2012 edition of Tsunacon (http://www.tsunacon.nl/), a convention in the Netherlands. The figure is based on artwork made by Roos of Tsuna-chan, the Tsunacon mascot character. This year, instead of just one figure, we went with three variations. The figures were given away to the winners of each of the three competitions at the convention.

In this post I'd like to present a short 'making of', with some additional background information on how everything was created.
While previously I have printed figures directly in one piece, I have now decided to go with multiple parts instead. This allows me to use multiple different materials, and reduces the risk and cost of production or design faults as well. It also allows to do post processing on a per-part basis. It does give a bit of extra work on the assembly, though, especially with all the small parts such as ribbons.
I'll start out with showing some pictures of the figure.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

This is some of the artwork they sent me, on which the figure is based. These were created by Roos (http://roos-vicee.deviantart.com/).

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

The preview render of the final figure designs.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

And here you have all the pieces apart, which is quite a bit of work to get done already in itself. The boolean operations for cutting off the body pieces from the clothing don't always behave nicely. The small attributes are all put together on a sprue like thing to avoid giving the printer operators too much work in figuring out all of the ribbons.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

After sending everything to the 3D print supplier, Shapeways in this case, after a week or two everything arrives in a nice and large box.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

My working desk has a knife, toothpicks, and there are also paperclips hidden somewhere. The dremel is used to slightly reduce sandyness of the color prints.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

The color prints are printed on a ZCorp machine, Shapeways calls this material Full Color Sandstone (or FCS). When they arrive they feel very much like sandpaper, after smoothing them up slightly with the dremel they feel softer, but still keep their slightly rough look.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Fittings have to be adjusted manually because the roughness and printing direction makes pin an hole sizes entirely unpredictable.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

In the end everything fits nicely, and stays well together.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

And the bottom part of the first figure is ready.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

For the top part, the ribbons have to be cut off the sprue, and pins have to be slightly adjusted to fit as well. Paperclips are used to make sure the holes in the clothing are large enough to fit the ribbon pins.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Putting both parts together to see if that fits as well. The clothes are printed in a different material than the body, this is what Shapeways calls White Strong & Flexible (or WSF for short); it is basically a Nylon.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

And now with the skirt added. This is WSF as well, but has been dyed in red, just like the ribbons. One of the reasons for using WSF instead of FCS for the clothing, is that I can have a minimum thickness of 1mm instead of 3mm, which looks much better on the clothing, saves on the material, and it's somewhat flexible too. But, there's no hair yet!

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Checking if the hair fits on one of the spare head pieces. I had to manually 'adjust' some of the internals, but it turned out to fit on perfectly as it should eventually.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

For painting the hair, I first spray a layer of white primer. Then let it dry for a day.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Then the next day I spray a layer of matte brown colored paint, and finish it a day later with matte alkyd based varnish. To not have the roughness, I could've had this part polished, but due to the thin hair ends this could've caused failures delays in production, which would've been a problem for getting everything done in time; there have also been reports of some paints not reacting well on the polished version of this material, so it would've had some risk in that way as well.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

After confirming everything goes fine for one of the figures, I start finishing up everything, and assemble the other two figures as well. Some parts, such as this ribbon are glued together to the main part. The toothpics come in handy for this.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

The ribbons are placed on all of the hair pieces. This is slightly tricky at first because I had to figure out which ribbon was for which side, and in which direction it had to be placed; that's when we have to look back at the 3d model. Some of the differences are very subtle.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Smoothing up all of the color parts slightly using the dremel.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Toothpick is useful for making sure the holes are large enough.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Nice socks, right?

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Done?

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

There also needs to be a fancy looking figure base, of course. This part is made by hand. Cutting wood into pieces of the same length.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Putting everything together. All the nails have to be checked manually if their length doesn't exceed the thickness of the base, quite a lot of them are larger than their specified length.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

And this one is painted.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Here are some more pictures, I think you'll like.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012
Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

While still not perfect yet, 3d printing can already give very nice looking results. I personally do like the texture of the WSF for clothing, although it might still be interesting to see how that turns out polished as well. The hair, of course, would get quite a nice touch if it'd be polished up; for that I still need to run some tests. But finally, let me show you a first test of what I am working on right now for quality improvements, in the next picture. Compare.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

This is the full color material, used for the body parts, with some post processing. I'll be experimenting with this on a new complete figurine, as well, soon.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

One of the figures in the hands of one of the competition winners at Tsunacon 2012.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

There were some pretty good quality doujinshi circles at Tsunacon 2012, by the way. You can find most of them hanging around at the Aniway forums (http://www.aniway.nl/forum/viewforum.php?f=15 and http://www.aniway.nl/forum/viewforum.php?f=30).

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

One of the doujinshi from the dealerroom at Tsunacon 2012.

Mouseover = load notes.
Exclusive 3d printed figure for Tsunacon 2012

Feel free to ask more detailed questions on the process.

 
Posted by
Kaetemi
Self Employed Student in Belgium [www]
Previously posted items
  •  
    microgamer2vs2 in Eugene, OR [www]
    2012/02/16 06:13
    Registered on 2010/07/21. Student, Church Cantor, RBN Author
     

    Nice. While I'm still not a fan of the Styrofoam texture, it's still really cool to see custom characters as figures.

    •  
      Kaetemi in Belgium [www]
      2012/02/16 06:19
      Registered on 2009/01/05. Self Employed Student
       

      Yeah. I'll be able to get much better surface quality very soon though. Fine tuning some finishing processes. We're working on it. ;)

  •  
    RandomNut in USA
    2012/02/16 06:53
    Registered on 2010/04/29. Grad Student
     

    Nice all I can say is post the STL when you are done ^_^ some of have access to 3d printers.

    •  
      Kaetemi in Belgium [www]
      2012/02/17 04:47
      Registered on 2009/01/05. Self Employed Student
       

      I do have an STL of a part of my first figure on Thingiverse, just as a first try. Am waiting to release a complete figure for free as STL until I'm perfectly happy with the result.

  •  
    animagic4u in United States, AZ [www]
    2012/02/16 08:38
    Registered on 2011/02/01. 悪魔っ娘 (at ASU) and Indie Game Dev
     

    Super cool~ only wish texture was better.

  •  
    Lennard in Germany
    2012/02/17 02:16
    Registered on 2011/07/03. Student
     

    Strange texture...where does it come from?

    •  
      Kaetemi in Belgium [www]
      2012/02/17 04:22
      Registered on 2009/01/05. Self Employed Student
       

      Powder-based printing.

    •  
      Kaetemi in Belgium [www]
      2012/02/17 04:42
      Registered on 2009/01/05. Self Employed Student
       

      The wavy lines are the contour lines of the printing layers. The process is not perfect yet at this moment.

  •  
    Poofiemus in Random Desert, US [www]
    2012/02/17 03:30
    Registered on 2008/07/21. Evil Animator
     

    Fascinating! I've actually been looking at 3D printing for making Dollfie props (or, if that goes well, potentially a custom head.) Mind if I ask what program you did your modeling in, what you think of Shapeways' service, and if you've tried any of their other materials besides sandstone and WSF?

    •  
      Kaetemi in Belgium [www]
      2012/02/17 04:35
      Registered on 2009/01/05. Self Employed Student
       

      Ah, custom figure parts, I've had that idea lingering somewhere in my head as well, definitely an interesting use of this technology for personal use; although on a commercial scale I'm not sure how legal it is copyright-wise for parts that require specially shaped connections. Another difficulty is that measurements for connections that need to fit are not reliable, as they depend on printing direction, time since printer maintenance, powder quality from re-use, optional finishing processes, etcetera.

      Anyways, I use 3ds Max for modeling, the Shapeways service is great (they have a great support team, communication on delivery time is always very clear too, their prices are very good as well), and I've also tried the Transparent Detail and Frosted (Ultra) Detail.

      Those last two materials are interesting for very detailed small scale models (and should be great choices for accessories), but are more expensive (and you'll need to paint them yourself), and for a complete figure the costs go up quickly if you start going for the more fancy materials. A better alternative is the polished WSF they offer, for which they are currently also working on polished and colored WSF which will be comparable to molded plastic of a finished product.

      •  
        Poofiemus in Random Desert, US [www]
        2012/02/17 05:10
        Registered on 2008/07/21. Evil Animator
         

        Thanks for answering my questions, that's definitely helpful!

        It's good to know that as of this point getting exact measurements out of a print is tricky. While none of my current plans require a truly precise fit, it's still something I will keep in mind as I consider future projects.

        3ds Max, got it. :) I'll admit I do prefer Max for strip modeling, though Maya is much better for rigging. I still may try to make my models in Maya though, since Maya is more common in the industry than Max now and I could use the practice.

        I'm glad to hear Shapeways' customer service is good, since they seem to be the most accessible consumer 3D print shop currently. I do like that they have that "shop" system to make models public, too.

        That's excellent to know. Yes, for the props I actually had figured I'd be painting by hand, since what I'm looking to print is a DD style steampunk death ray. Unless they suddenly add a brass or copper colored plastic to their materials list, painting on my own is really the only logical option. XD If I ever get to the custom head project though I was strongly considering the polished WSF. I was reading that it takes dye just as well as the unpolished version, so if I got the print in white I could then dye it to match whatever doll body I was going to use.

        Taking a look at your other 3D print stuff now by the way.

        •  
          Kaetemi in Belgium [www]
          2012/02/17 05:18
          Registered on 2009/01/05. Self Employed Student
           

          The stainless steel material is pretty cool too, but haven't tried it yet (do have a sample here). Am considering doing something with that for some fancy mecha-like armor on a figure some time in the future, should look pretty shiny.

          •  
            Poofiemus in Random Desert, US [www]
            2012/02/17 05:21
            Registered on 2008/07/21. Evil Animator
             

            That does look like an interesting material, but would almost certainly be too heavy for my DDII-frame girls to hold. (A DDS/DDIII might be able to pull it off, but DDII definitely not.) I suppose as long as the figure you were putting it on were strong enough and not in a too off-center pose it would work for armor as you say.

  •  
    2012/02/27 12:13
    Registered on 2012/02/27.
     

    I've been wondering about why your choice of materials was restricted by the availability of 1mm minimum width. Am I simply not familiar enough with the technology (very possible), or is that just a limitation of Shapeways's machines? As I recall, some home models available for ~$2000 or so, like the MakerBot Replicator, list minimum widths as low as .2mm.

    •  
      Kaetemi in Belgium [www]
      2012/02/27 17:07
      Registered on 2009/01/05. Self Employed Student
       

      0.2 sounds like a layer width. 1mm (they actually do allow 0.7mm) is a minimum for strength, so the part doesn't just break.

      •  
        2012/02/28 13:01
        Registered on 2012/02/27.
         

        Well, if you had a full component of the object that was that thin, I can see how it would be prone to breaking, but wouldn't a layer width like that enable a smoother, more "finished" appearance than the still impressive, but sort of grainy texture and appearance of the figure in this post?

        •  
          Kaetemi in Belgium [www]
          2012/02/28 15:40
          Registered on 2009/01/05. Self Employed Student
           

          The layer thickness for this material is 0.15mm.


Latest Posts
Currently being read